Video Game Projects
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Reality Outbreak: Mind's Descent
Game Jam Video Game
Walking Simulator & Psychological Horror
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Black Box
Video Game
Endless Shooter
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Jelly Racer
Game Jam Video Game
Racing Game
Projects
Audio Programming, Middleware Implementation and Music Composition.
I was the lead audio designer, did all sorts of audio stuff but the highlight was the Dolby Atmos integration in the game.
Software: Reaper, Unreal Engine, Wwise, Dolby Atmos, Izotope RX.
Fact: Crazy work here, the game was showcased during Pixelatl 2024 in Guadalajara, Mexico.
Audio Redesign
All audio recreated, from voices to gun sounds.
Software: Reaper, Izotpe RX, Waves, FabFilter.
Fact: The monster voice is my voice.
Music System Programming & Music Composition
Vertical music system programmed in Unreal Engine with blueprints. Music was composed by me.
Software: Reaper, Waves, Spitfire VSTs, Unreal Engine, Metasounds.
Fact: This system runs on Tick, needs optimization.
Audio Plugin Development
A simple compressor plugin.
Software: Reaper, JUCE framework, C++, XCode.
Fact: UI design is not my strength.
Music Composition, Sound Design, Gameplay Programming
Game Jam Video Game
Software: Unreal Engine, Metasounds, Reaper, Spitfire VSTs.
Fact: We won a prize for favorite video game chosen by the public.
Audio Design and Audio Programming
Racing video game.
Software: Unity, Wwise, C#
Fact: We won the category of best sound.
Audio Plugin Development
Audio plugin solo developed
Software: Juce framework, Reaper, C++
Fact: First plugin ever, liked the process.
Sound Redesign and Audio Implementation.
Implemented Wwise in Stack o Bot, Epic Games’ example project.
Software: Unreal Engine, Wwise, Blueprints, Reaper, Izotope RX, Waves.
Fact: I enjoyed recording foosteps.
Music System Implementation
Composed the music showcased here.
Software: Unreal Engine, Metasounds, Ableton Live.
Fact: Learned new tools.
Music Composition and Sound Redesign
Redesigned the sounds, ambience, monster voices and composed music.
Software: Pro Tools, Unity, Ableton Live, Izotope RX, Wwise.
Fact: Loved the small monster sounds.
Sound Synthesis
All sounds here including the music were created using Metasounds.
Software: Metasounds and Unreal Engine.
Fact: This was a good practice.