Working on creature sound design omg!!! I also didn't know vocalsynth can be so useful for this, alongside convolution. pic.twitter.com/QeqYQY5UzJ
— Miguel A. Ahumada (@miguelahumada_) September 8, 2023
The moment I started to build sounds in layers, my sound design got better. These are just a few layers but I've seen people use a lot more. Magic sounds incoming!! 🪄💫#sounddesign #GameAudio #videogames #Live #Arturia pic.twitter.com/BLZAO4mkhR
— Miguel A. Ahumada (@miguelahumada_) September 24, 2023
Ok I have to admit I have a lot stuff that I haven't post yet. So this is Trinos, a convolution plugin I've been working on. Made with #JUCE and C++. I really need to start working on a small build for testing, meanwhile here's the github: https://t.co/KZKkewy4qk pic.twitter.com/tP2QaOlHk1
— Miguel A. Ahumada (@miguelahumada_) September 13, 2023
Testing some splines with cicada sounds to make the environment a little bit more alive. So far it's working fine, but I need to be careful with the max count of sounds.🧐#UnrealEngine5 #GameAudio #sounddesign #videogames pic.twitter.com/3NTzQ4ucLV
— Miguel A. Ahumada (@miguelahumada_) September 25, 2023
Metasounds are really crazy, you can do lots of stuff with it. Here’s a basic horizontal music system. 🥸 pic.twitter.com/k7WsHzOUR8
— Miguel A. Ahumada (@miguelahumada_) September 15, 2023
Simple horizontal music system. There are a lot of ways to create this, here I used a cymbal sound to avoid clicks and pops. Next thing in my list is to use the #FMOD API in #UnrealEngine5. Let's see how that goes. 🧐 pic.twitter.com/knSSAfy7XH
— Miguel A. Ahumada (@miguelahumada_) September 18, 2023