Video Game Projects

  • Reality Outbreak: Mind's Descent

    Game Jam Video Game

    Walking Simulator & Psychological Horror

  • Black Box

    Video Game

    Endless Shooter

  • Jelly Racer

    Game Jam Video Game

    Racing Game

Projects

Audio Programming, Middleware Implementation and Music Composition.

I was the lead audio designer, did all sorts of audio stuff but the highlight was the Dolby Atmos integration in the game.

Software: Reaper, Unreal Engine, Wwise, Dolby Atmos, Izotope RX.

Fact: Crazy work here, the game was showcased during Pixelatl 2024 in Guadalajara, Mexico.

Audio Redesign

All audio recreated, from voices to gun sounds.

Software: Reaper, Izotpe RX, Waves, FabFilter.

Fact: The monster voice is my voice.

Music System Programming & Music Composition

Vertical music system programmed in Unreal Engine with blueprints. Music was composed by me.

Software: Reaper, Waves, Spitfire VSTs, Unreal Engine, Metasounds.

Fact: This system runs on Tick, needs optimization.

Audio Plugin Development

A simple compressor plugin.

Software: Reaper, JUCE framework, C++, XCode.

Fact: UI design is not my strength.

Music Composition, Sound Design, Gameplay Programming

Game Jam Video Game

Software: Unreal Engine, Metasounds, Reaper, Spitfire VSTs.

Fact: We won a prize for favorite video game chosen by the public.

Audio Design and Audio Programming

Racing video game.

Software: Unity, Wwise, C#

Fact: We won the category of best sound.

Audio Plugin Development

Audio plugin solo developed

Software: Juce framework, Reaper, C++

Fact: First plugin ever, liked the process.

Sound Redesign and Audio Implementation.

Implemented Wwise in Stack o Bot, Epic Games’ example project.

Software: Unreal Engine, Wwise, Blueprints, Reaper, Izotope RX, Waves.

Fact: I enjoyed recording foosteps.

Music System Implementation

Composed the music showcased here.

Software: Unreal Engine, Metasounds, Ableton Live.

Fact: Learned new tools.

Music Composition and Sound Redesign

Redesigned the sounds, ambience, monster voices and composed music.

Software: Pro Tools, Unity, Ableton Live, Izotope RX, Wwise.

Fact: Loved the small monster sounds.

Sound Synthesis

All sounds here including the music were created using Metasounds.

Software: Metasounds and Unreal Engine.

Fact: This was a good practice.

Music Composition

Articles

Some audio programming articles here ->