Projects

I did the audio implementation, sound design and voice editing of a shooter game, using technologies such as Unreal Engine, Wwise and spatial audio with Dolby Atmos.

I redesigned the audio of The Evil Within boss fight against Amalgam.

I developed a compressor audio plugin using C++ and JUCE.

I created a vertical music system for a horror indie game developed in Unreal Engine 5 with Metasounds.

I wrote the music and made the audio design of this short video game. I used Unreal Engine’s native audio and Metasounds to create interactive audio systems.

I made the sound design and the audio programming of this game jam project by using Wwise and Unity.

I developed a convolution & distortion audio plugin using C++ and the JUCE framework.

I used Wwise and Unreal Engine to create the audio design of the Unreal project sample Stack O’ Bot. I designed locomotion sounds, ambiences, hard effects and dialogue.

I developed an horizontal music system using only Metasounds in Unreal Engine.

I made the sound design and Wwise implementation of this Unity mini game. I created the sound effects, music and directed the dialogue recording session.

I created sound effects using Unreal Engine's Metasounds. Almost everything you hear in this project is made with synthesizers.

Music Composition

Articles

Some audio programming articles here ->

Experiments

Extra Activities

March 2021 - Audio Assistant for live streaming performance.

February 2021 - Audio Assistant for live streaming performance.